<SHIFT>+O
. (the letter O).money = 10000
is a pretty safe bet in most games that use money. But maybe it's called something else..rpyc
files (think "renpy compiled code"). Sometimes those files are stored in .rpa
archives..rpy
files..rpy
files in the /game/
folder, then you'll either need to unpack the .rpa
files or decompile the .rpyc
files back into .rpy
files (OR BOTH)..rpa
files and decompile .rpyc
back into .rpy
files..rpy
files that make up the game by loading them in a text editor (DON'T change them. DON'T save them).print <variable>
<variable> = <newvalue>
watch <variable>
unwatch <variable>
I suppose.Press <Esc> to exit console. Type help for help.
Ren'Py script enabled.
print money
NameError: name 'money' is not defined
Traceback (most recent call last):
File "renpy/common/00console.rpy", line 689, in run
renpy.python.py_exec(code)
File "renpy/python.py", line 2258, in py_exec
exec(py_compile(source, 'exec'), store, locals)
File "<none>", line 1 in <module>
NameError: name 'money is not defined
print gloria_points
10
print elsa_points
3
elsa_points = 30
print elsa_points
30
watch gloria_points
watch elsa_points
> _
gloria_points
and elsa_points
because I'd already looked at the source code.Sorry for not mentioning that I want to know about mod ,Yes i want to learn how to create a cheat mod for the game Any Help?I'm going to assume you mean you want to cheat at a game...
The simple answer is that you need to be able to access the RenPy Developer Console.
It's disabled by default, but you can switch it on a number of ways.
The simplest is to grab UnRen, unpack it into the game folder, run it and then select option "3" (Enable Console and Developer Menu).
This will create a file in your game folder that will switch the console on for you.
While running the game, press<SHIFT>+O
. (the letter O).
This will open the console and you can enter RenPy and python commands to do stuff... like changing the amount of money you have and other values.
Of course... nothing is ever that simple.
You need to know the name of the variables. I meanmoney = 10000
is a pretty safe bet in most games that use money. But maybe it's called something else.
For that, you need to be able to read and understand the game's script files.
RenPy runs.rpyc
files (think "renpy compiled code"). Sometimes those files are stored in.rpa
archives.
But the original source code is stored as.rpy
files.
If you can't see.rpy
files in the/game/
folder, then you'll either need to unpack the.rpa
files or decompile the.rpyc
files back into.rpy
files (OR BOTH).
Again, this is where UnRen comes in. It will both unpack.rpa
files and decompile.rpyc
back into.rpy
files.
Unpack the files if needed. Decompile the files if needed. Then take a look a the.rpy
files that make up the game by loading them in a text editor (DON'T change them. DON'T save them).
Obviously, there are lots of commands you can enter at the console, but the top 3 are probably:
print <variable>
<variable> = <newvalue>
watch <variable>
There's alsounwatch <variable>
I suppose.
For example, one game I've just started doesn't use money, but has a points system. Two characters are called Gloria and Elsa. These are commands and responses I got at the console:
Code:Press <Esc> to exit console. Type help for help. Ren'Py script enabled. print money NameError: name 'money' is not defined Traceback (most recent call last): File "renpy/common/00console.rpy", line 689, in run renpy.python.py_exec(code) File "renpy/python.py", line 2258, in py_exec exec(py_compile(source, 'exec'), store, locals) File "<none>", line 1 in <module> NameError: name 'money is not defined print gloria_points 10 print elsa_points 3 elsa_points = 30 print elsa_points 30 watch gloria_points watch elsa_points > _
I knew the variables were calledgloria_points
andelsa_points
because I'd already looked at the source code.
Problem is, that's pretty much all I can suggest from a console point of view. If you don't understand how to read the source code or you don't understand the commands - you're stuck.
If you want to create a "mod" for a game, which allows any player to cheat - that's a whole different ball game.
Sorry for not mentioning that I want to know about mod
Well, what 79flavors said still partly apply.Yes i want to learn how to create a cheat mod for the game Any Help?
CTRL
+ D
with the developer mode enabled), searching a variable with the right value. Or you can use my extended variable viewer (link in my signature), that is easier to use and more complete.1. Yesterday's CrossroadsDon't worry about it. You did sort of mention it in the title of the thread. But it was vague, so I figured I'd focus on the easy answer rather than the harder one.
Do you have a specific game in mind?
Or are you looking for the general knowledge about how to create a cheat mod?
Have you done any RenPy coding?
That final one is probably going to determine how complex the answer might be.
My first thought is that it's probably going to take some (non-basic) understanding of a subset of RenPy's scripting calledYou must be registered to see the links.
Sancho1969 being missing since six weeks, in concerning circumstances, so it probably isn't up to date, or soon will not be.I'm unsure if the mod is up to date with the current version of the game.
I tried making same,but the value for other is starting from five. have taken help of other mod and just changes value.Any Help on how to make them 0?Before going any further, I'll point out that Yesterday's Crossroads already has a cheat mod. A very, very well written one.
(at least as far as I can see, during the 3 minutes or so I've played with it).
In the download section of the original post...
View attachment 3924535
After you've unpacked it into the game folder and run the game, you'll see it there.
If you then go into its options screen, top right corner is a "Cheats" menu.
View attachment 3924540
View attachment 3924575
I'm unsure if the mod is up to date with the current version of the game.
Cheats don't seem to be the main function of the mod, but they are there.
I would normally suggest that you could UnRen it to see how it's written... but it's severely over-engineered for a beginner.
It does however demonstrate what Anne was talking about... A small screen which is always there in the bottom right hand corner, which when clicked opens up other screens which do other stuff.
Now you know it exists for the game you are interested in... is this still something you want to write yourself? Or are you happy to use the existing one?
I tried making same,but the value for other is starting from five. have taken help of other mod and just changes value.Any Help on how to make them 0?
text "Candace Affection"
fixed:
xysize(400,50)
bar value VariableValue("candace_affection", 200)
text "[candace_affection]" xcenter 0.5 ycenter 0.45
candace_affection
is 5, so that's what it's showing. Then because you are setting the maximum value as "200", that 5 looks like it's all the way to the left.Ok Thank YouVery quick reply with very little thought:
Python:text "Candace Affection" fixed: xysize(400,50) bar value VariableValue("candace_affection", 200) text "[candace_affection]" xcenter 0.5 ycenter 0.45
The current values ofcandace_affection
is 5, so that's what it's showing. Then because you are setting the maximum value as "200", that 5 looks like it's all the way to the left.
The current value is 5 because that's what the game picked for the starting value for that character. Some characters start at 5, some at 0 - from what little I saw when I played the game for a few minutes.
I suspect that if you drag the slider to the left, it will go down to zero.
I don't know the game, but the other mod seemed to set the maximum to 10 rather than 200. Perhaps try that... at the very least, it will mean a value of 5 will show in the middle, rather than the far left.
Or put another way. 5 out of 200 is tiny. 5 out of 10 is half.
For more info, refer to the manual:
You must be registered to see the links